hook.Add("InitPostEntity", "Adding", function()

	Placement = {
		["Starting"] = Vector(-13691.5, 6085, -65),
		["Distance"] = 165,
		["Repeat"] = 9
	}

	local x, y, z = Placement["Starting"].x, Placement["Starting"].y, Placement["Starting"].z

	for i = 0, Placement["Repeat"], 1 do
		local ent2 = ents.Create("prop_dynamic_override")
		if ent2:IsValid() then
			local SetPos = Vector(x, y - (Placement["Distance"]*i), z)
			ent2:SetRenderMode(RENDERMODE_TRANSALPHA)
			ent2:SetPos(SetPos)
			ent2:SetAngles(Angle(0, 0, 0))
			ent2:SetKeyValue("solid", "6")
			ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
			ent2:SetColor(Color(255, 255, 255, 0))
			ent2:Spawn()
		end
	end

	--[[local ent2 = ents.Create("point_powerupblock")
	if ent2:IsValid() then
		local SetPos = Vector(-14235, 2400, -140)
		ent2:SetPos(SetPos)
		ent2:SetKeyValue("RespawnTime", "2")
		ent2:SetKeyValue("AllPowerups", "1")
		ent2:SetColor(Color(255, 255, 255, 255))
		ent2:Spawn()
	end]]
end)